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I prefer tanking
Tanking, from a gameplay perspective, is actually the most kickback job you could play. I suppose dgn mobs would make people skittish but when it comes to basically bosses, there's actually very little to do. Furthermore, you will never get punished for mechs as hard as any other jobs, thus allowing you to survive longer and more importantly, gets you more opportunities to learn the mechs of a fight, especially if it's day 1 raids. There are barely any rotations for tanks and when it comes to cycling cds, all you're asked is to remember the tankbuster or the tank swap debuff (those are far and few in between).
All I can suggest to people who want to tank but are afraid of failure is this: just tank. Keep tanking. Keep at it, find a cushy duty, keep tanking. Don't strive to be a master tank from day 1. Start from the basics and keep upping your game little by little. Own up to your mistakes but don't be shackled by them; remember them instead so you can do better the next time. Find your style but don't brush off beneficial hard facts about the tank job you play as an excuse to hide in a comfort zone that's not actually benefiting anyone but yourself.
The only person that's truly denying you of your tank fun is yourself.
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Tank for me. While I've never played a healer outside of PotD I have done stuff on my DRG before, and man do we tanks get it good. No positions for our WS, high HP and DEF, better tools for keeping our selves alive if need be, all while being a front line melee type. And the tanking part it's self is fairly easy once you get use to it. Learning when to use a DEF CD, knowing when to stop a cast, knowing when and where to stand, it all becomes second nature after a while. Though, I'm sure any job would become like that over time, but I've been doing this one since early 1.0 so I may as well just keep doing what I'm already good, I say.
Oh, and to top all that off, there's no PLD in the MSQ NPC cast so I can freely insert my own PLD as the MSQ PLD. And I look great, in my opinion, standing there in all my "Holy Knight" armor with my "Hero's Party" of MSQ NPC's around me.
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Tank
I am not a Healer person and it get stress full when people start thinking the Healer has unlimited MP to spam as much healing as possible thus they get reckless and start taking more hits when a group member (or two) is undergeared.
Larger pulls = more focus on healing and less on DPS.
Smaller pulls = more focus on DPS and less on Healing.
If Tank drop their HP too fast or DPS are not properly geared enough for their DPS to kill enemies fast enough, the stress on Healing get more heavy the more reckless the group acts.
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I prefer to heal over tank. My reason is that tanking in this game doesn't suite my play style. I will do it just to max level them, but once they are maxed, I usually don't touch them.
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I don't really have a preference for tanking or healing. What I have a preference for is WHM, though it's a bit more boring now than it was in SB.
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Tanking, healing is too easy outside of high end content.
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Targeting is still an issue for me with controller if I choose to heal 8-man content on progression.
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Tanking for sure, I find it quite comfy now that I'm used to it.
That said, I've been levelling SCH recently and quite enjoying it - and I enjoy healer in PvP too.
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When I'm playing well I like healer more but I main warrior. But I don't care for it as much as I did since 2.0.
They kind of broke tanks making all 4 to close to the same thing.
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Can I say I prefer both? Because DPSing is so boring.