Originally Posted by
Tigercub
Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.