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During The Warring Triads, we have been introduced to Unukalhai, Elidibus' student and an Echo bearer from the 13th shard. With more allusions to the the Void (especially in role quests and eden) being made in Shadowbringers' content, can we expect to see more of his character aside from the recent dialogue changes? Or shall the solar remain haunted forevermore?
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Could we have a phooka brat minion? I'd really like a pink and green colored paissa brat!
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Would you be considering adding gear locks /item level locks on content (i.e levelling dungeons) that people are under geared for. It is highly annoying when people are using items 40 ilevels (maybe more and on multiple pieces) under the recommended ilevel for current content. At the very least, a warning would be nice.
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When equipping glamour plates or changing them in town, the chat box will get spammed by all the gear that has been changed. Is it possible to have this so it just says something along the lines of 'Glamour Plate 1 appearance has been applied to your currentbequipped gear' rather than listing every single piece of changed gear.
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Two questions:
1) Can we expect an expansion of the current housing districts / a new housing area in 5.x?
2) Is Scholar likely to get some of their damage utility back & Astro getting some buff or will the healer balance rather favour nerfing whm and moving healers further into more of a "raw" healer role?
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Hi I'm relatively new to this but my big concern and or question is will the loot timers be adjusted in the future?
See problem is that many have taken to not rolling on loot at the end of the Dungeons/Raids untill the last second they do this in an atempt to make people leave so they have a better chance at the loot especially if there is a pet drop and frankly it's extremely vexing, I also know I am not the only one concerned about this as I have heard alot about similar instances of this occuring and it's starting to deter people from even doing Dungeons/Raids that drop any kind of loot, now I know I typed alot and I apologise but this is a major issue going around I have tried repeatedly to report such people but only got that it doesn't violate the ToS from the GM's I have even left several messages about it in the feed back but it feels as though this important issue is being ignored so this is my hope that this concern will actually reach you Yoshi-P and can hopefully get addressesed
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Does the development team have any plans to implement crafted primal weapons for Dancer and Gunbreaker? I would love to see some crafted Sophia DNC weapons for my character!
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It is quite common to refer to FFXIV's story as a 'single player game with multiplayer elements' due to the large amount of solo-instances as you progress through the story (e.g. solo combat instances or zones like The Waking Sands/Rising Stones/The Parrock). Would it be possible to allow parties to enter these instances together to enhance the multiplayer aspect of the game?
I am levelling an alt with a friend new to the game and it is awkward because we have to keep forming a party and then disbanding every time we have instanced fights to beat.
Additionally, my favourite zone is the Parrock from the Shadow of Mhach raids but I cannot hang out with any of my friends there. ;_;
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Hello Yoshi-P and dev team! <3 I hope you have gotten some well-deserved rest!
Would you consider changing the Materia Melder menu, so that Equipped is displayed on top of the list, and Inventory at the bottom?
Thank you so much for all your hard work on Shadowbringers! <3
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Regarding Dark Knight. While most of the changes I feel as a drk main are a vast improvement from the atrocity that was Stormblood Drk; there are still some skills that underperform when compared to the other tanks. Its self sustain for one is a major point of contention for it has the weakest of the three tanks. Abyssal Drain in particular is far inferior to things like Clemency which can be spammed if the pld were to choose to. I have a friend who reportedly had a 69k clemency heal. Now compare this to Abyssal Drain which is a cooldown and hits for maybe 2-3k on a single target making it just mostly added damage in boss fight. This is before we even get to the issue of how the new cd on it weakens drk's pulling potential in dungeons. Now in to the second if not the biggest issue: Living Dead, which out of all the drk cds that could use a retooling this is the one everyone would agree needs an overhaul. It is considered the worst for a few reasons: 1) It is a healer cd more than it is a tank cd. 2) It has no application in solo content like the other three tanks do, because you lack the self-sustain to save yourself from death. 3) You need to be topped up while still taking damage or else you die. Dark mind, salted earth, and Living Shadow are also needed to be looked at. Dark mind an all around inferior cooldown to most other tanks cds since it blocks so little of only one damage type. Salted Earth requires placement which means when a boss becomes untargetable or flies off for divebombs or something the damage is lost versus other dots that remain on and continue to tick, all while it has a long cd for what it does. Finally Living Shadow takes 7 seconds of its duration before it does anything and doesn't feel good to use.