Originally Posted by
Taranok
More or less, and if you have a mind for understanding the rotation intuitively, you would have known something was wrong immediately because of how the rotation flows between mixed densities of oGCDs, the way you basically have to watch 10 separate timers all over the place. The class is less "DDR" and more "John Madden." The real DDR rotations are Machinist, Bard, and Dancer. And every last one of them feels busy and feels good being busy, except Machinist. And Machinist's only real major problem is that anyone over a ping of about 60 will find running the rotation to feel awful through no fault of their own because you cannot single weave during heat blast.
The current summoner has more in common with the SB machinist than it does the current Machinist, which is to say there will be a select group of people who really love it because they have the unique ability to be able to understand the rotation and perform well on it, some people who are bad at it but love it anyways because they love the theme, flanked by people who want to actually play well or deal with a class that has an actually good flow to it that abandon the class en masse despite loving the class otherwise.
Factor in that the class loses a lot of damage every time it has to move, and current fights demand a lot of movement, and the rotation just more or less falls to hell.
This is also why I constantly say that Summoner is a collection of really good ideas that don't mesh well. There isn't a single thing changed in Summoner that, when taken individually, sounded like a terrible idea. But once you combine it all together you realize the rotation is an absolute mess and it demands too much attention from the player to perform optimally without having the tools to realistically perform the rotation optimally consistently well.