^ this is about the gist of it...
I think I oprefer the gil to what we had in 1.x...
It was pretty much a mobile game style stamina system.
You had a limited amount of anima and it regenerated in real time.
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I've always just looked at it like tollways!
Simple, do your daily Hunts for ARR, HW and SB (and the weekly rank B Hunts for each for good measure). Then buy a huge stack of Aetheryte Tokens from the Hunt vendors with the seals you accumulate. You'll never have to pay for teleportation again (I haven't in years, I just make sure to do Hunts regularly to keep enough seals stacked up to buy the tokens).
Because that's exactly what they are - you're not paying for the actual teleporting lore wise, you're paying off the loan the citystates took out to rebuild and maintain the aetheryte that acts as a beacon for teleporting to (without that, you would get lost in the aetherial sea with no way out). Of course the credibility of this lore is stretched a little in places like Zenith that supposedly have not had a mortal use them for centuries and have no guards or attendents at all (and even then, why didn't those aetherytes explode in the Calamity too?), but... suspension of disbelief is needed here. ;)
i also like if you use chocobo potter in some place where there is no people around. your char will still put some money in it, just in case.
i like small touch like this
Mostly lore reasons. Pylon maintenance is expensive and thus teleportation is prohibitively expensive too, which is why you don't see many NPC porting around.
Remember 100gil is A LOT of cash for most NPCs out there, our characters are absurdly rich by comparison.
Personally I never cared about the cost past the initial leveling process. Just as I don't care about flying costs in WoW.
100 gil is like..... a dollar.
No, the reason you don't see NPCs teleporting too much is because you can't transport physical goods with you while you teleport, so it's useless for transportation. Also, we do still have anima, but the WoL's anima reserves are basically limitless.
Anyway, the way to avoid paying for teleports that cost too much is to kill your B rank hunts for 2.0 areas ever week and get those nummy nummy free teleport tickets. Never pay 1K for a teleport ever again!
Just wanted to emphasize Catwho's point on Anima, the fact we can teleport day in and day out 24/7 is an INCREDIBLE feat. Teleporting can be very taxing on people as it consumes their anima. So for most people it's not a means of day to day transportation, no teleporting into the coal mines for work, out for lunch, back in, and then back out at the end of the day.
Of course Garleans have made their own magitek transporters, so in a sense they can too, and Ascians as well, but Garleans cannot use our aethernet like we do.
Bit of an aside but it's one of the reasons why I thought maybe something is uniquely wrong with us, as we used to have a very large storage of anima and now we have unlimited. As if we were no longer what we were, eh.. eh..? EH? lol. Maybe I should play more of the ShB storyline it might tell me something. Of course it could just be game design change, lots of other stuff changed back then too.
I'm just glad it isn't the teleporting spells from FFXI where you had to pay other players just to get somewhere quicker.
Get a hunt linkshell and bop some ARR S ranks as they're called.
You won't ever worry about teleportation fees ever again.
It's probably one of the largest gil sinks in the game. Removing it would be harmful to the economy.