It's the start of the expansion, they're probly tuned to not be completely faceroll when you sync down to them
It's the start of the expansion, they're probly tuned to not be completely faceroll when you sync down to them
Technically, it does.
More time spent killing stuff = more chances to fail mechanics.
Hard to mess up mechanics if you don't see them 'cause you zerged through the fight in 0.1s.
That and it gives a sense of difficulty without actually making things mechanically difficult, so that horribad players don't get butthurt when they fail constantly. They just think "Look at how good I am, I defeated this difficult boss that took like 3 hours to beat!"
That's assuming the mechanics are are easy to fail. Outside of raid content, you practically have to be AFK for the mechanics to be of any legitimate concern. Stacking HP just means having to barely pay attention for another minute. That's not difficulty.
Making a bullet sponge boss doesn't make the enemy difficult. It just makes them tedious. Tedium is not difficulty. (unless you count "fighting boredom" to be part of the difficulty calculation)
I haven't had a problem tanking as a WAR. Although, with this being a new area & all the changes + the fact that I am no longer in current gear, I have been pulling on 2 packs of mobs.
I dunno, it really doesn't take me all that long to kill a pack of mobs. I don't know about the first dungeon bc I did it with the trust system, but all of the dungeons after I've been massacring pretty quickly. Maybe people are undergeared or still adjusting to class changes? Maybe the mobs won't be that bad once we all know what we're doing and have better gear? Also, I extremely disagree that the dungeons are bad. I actually think they're far better designed than most dungeons that came out of Stormblood.
What I'm basically getting from this, is people want to power through beginning expansion content as if we have last patch cycle power? We're supposed to feel weaker at the beginning of an expansion. Kind of the entire point of rpg growth through the new content.
I can' speak for others, but this is not what I'm asking for.
I just don't want "damage sponge" to be conflated with "more difficult". Because it's not more difficult. It's more tedious. I'm fine with lower content of a new expansion having higher HP/taking longer to kill when the expansion first drops. I just think it's disingenuous to call that "more difficult".
I agree, we need to be able to one shot all mobs in dungeons at xpac launches going forward- so when we're all geared up, we can half shot them. Go in with a party of fishers and just auto attack clear dungeons.
and the reason you would be running a 71 dungeon when you're all geared up at 80 is what exactly.
Whether mob have too many hp depends on your group dps. Tell that slacker tank and healer to press more buttons, not just the minimum. And get a parser, once it starts working again..used to but broke for me today for some reason :(