The creatures of the light have always looked like that, though. Think back to Amdapor Keep Hard's second and third bosses. They look like the sin eaters do, and that's an ARR dungeon.
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Not every work of fiction can, will, or should reflect everyone's particular worldview. However, they've done a pretty good job of demonstrating that any element or belief system can be bad when taken to the extreme.
Because in XIV, Light isn't an "element" so to speak. There's only six elements: Fire, Water, Ice, Air, Earth, and Thunder. Astral ("Light") and Umbral ("Dark") are more like attributes, so any Light aspected monster or spell tends to lean more to the "Holy" instead of using Literal Light Spells (like what would be lasers). And SE has a thing of using said "Holy" designations for their Light spells, anyway: SD3 used Holy Ball and Saintly Beam for their tier 1 and 2 Light Spells, Alexander has a lot of religious imagery (Holy Judgement)...
Good question.... I suppose I was expecting things like
Luminous Shimmer
Gleaming Orb
Radiant Spark
Prismatic Warden
Lucent Guardian
Things like that... light based.
Although I am far enough along that they offered an explanation... of sorts.... except that I still don't understand what "primordial light" is, if not like an element. I suppose I was in a Secret of Mana frame of mind, where it is like an element.
It's a form of magic. Here on the source we called it astral energy, not light, with umbral being the equivalent dark magic. Straight from the wiki:
"Astral energy is the light-based polarity present in all six elements (see Chapter 4 of Essences & Permutations - A Treatise of the Six Elements). The opposite of Astral energy is Umbral energy. Astral energy can exist in all 6 elements, as demonstrated by the odd-numbered months of the Eorzean Calendar."
Yes... and this is related to the explanation they give... I still don't see how it squares with the style of enemies. Aside from things being white... which I suppose is the thematic astral/white color palette, I don't understand the angelic/feathery theme, which to be follows more religious iconography as I stated than it does the overall description of polarity. Sure, some of it looks pretty neat, I am not saying that it doesn't... I just find the aesthetic a confusing choice.
I don't consider primals.... they can look like anything.... but yes- given the explanation, I don't know why dark would produce demonic style creatures, either. In fact, if they are not elements, and more of a polarity... maybe they would even look the same, but have different color themes...if astral and umbral are surrogates but not equivalents for good and evil....good and evil creatures might look the same...possibly color difference for stylistic flair, but you can't tell just by looking what something is...