We just always typed the whole thing or called it a full run or something
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SR5C IDKMYBFFJILL AFAIKIIRC
Coincounter and Mistress are pretty fun, but they also don't do a "lot" its just figuring out what your group wants to do with each thing that happens.
Coincutter is sorta like Ifrit (position fight / watch WS he does) but he can be stunned so you can control him decently well with a MNK using Pounce and Shoulder Tackle (which stuns even after you've been hitting them unlike the tooltip states).
I think we got Mistress down to 20% or so on our 2nd attempt; she gets sorta fickle when she wants to come out of the pool sometimes and the slugs get annoying :/
In either case I like these dungeons more than DH, so I'm hoping this continues where they can keep making better ones every time they release new instances :D
opened a new thread about how those fight feels to me.. i'd like to hear your opinions
This is a feature that I was so sure was already implemented in to the game, that I already had a macro for /targetenemy "Myrmidon Guard", then found out it wasn't in the game at all. I hate to be negative, but considering how hard targeting is in this game already, this is a basic feature that should have been implemented a long time ago. I don't consider dealing with a terrible targeting system to be a part of how a game should be considered challenging.
Targeting type 2 "enemy" and tabbing to the guard usually works, but at times it will cycle through useless shit and take you a good 3 seconds to select the guard. Seeing as how you need to be fast on the draw in this fight, it's inexcusable at times, and just plain frustrating.
As always ruining the dungeon/fight for people who would like to figure it out for them self. This is why people cry about no content...