it'll still take just about as long as if you queued with a group since the dungeoun will take longer to clear the NPCs also have distinct personalities so the entire thing can change up accoridng to the party. and less xp
When HW released, and SB released, queue times as a DPS never exeeced 15mins. They were usually 5mins long.
Too many people are going through the MSQ.
So if they do block the trusts, the queue really wont be that long, until more ppl get through the MSQ. Then the queue times for DPS will go up.
(and as with most people, you sit in a 15-30min queue, while doing quests in that zone, or FATEs)
Inb4 "reserving instance: 1 hour"
I did think it was amusing that Yoshi-P said that playing with players would be more efficient than running trusts that could take up to 30mins to complete a duty...
Thats HILARIOUS on multiple grounds.
1. Human players =/= BETTER (No offense but Ive seen some pretty bad dungeon runs in my time in XIV)
2. Human players =/= FASTER (Bad runs, potential afk pit stops, etc can lead to longer runs)
3. Queue times may be way slower for DPS (or others depending on whats in demand). Trust instances may be faster to get into shaving off that wait time for exp runs, etc.
There are also some benefits to trusts that you cant get with a human group. Like for example us parents with kids that feel bad for having to jump out of a dungeon when kid aggro happens.
Among other things, but yeah I did find his "more efficient" comment rather amusing. It's NOT ALWAYS more efficient with human players versus AI ones lol.
I’m planning to level GNB and DNC to 70 first so not sure I’ll even hit MSQ during early access depending on how long that takes