The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
Printable View
The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
Thank you very much for this link, I've been trying to explain Reprise's benefits for the very same purposes for ages now to others who have been arguing it's a DPS loss to ever use (or that you've already lost DPS by the time you're in a situation to use it).
Barring the necessity of similar tank and healer tools, I don't think any job really needs an equivalent to what another job has re: how it gets its damage out because they should still feel different from each other while executing actions for the same purpose. AoE is AoE for example, but I don't want every caster to have an umbral heart equivalent to fire off multiple heavy-hitting spells.
It's not properly an equivalent but more a tool for the same purpose (or somewhat)
Caster optimisation, beside the rotation, mainly revolves around being able to keep good casting uptime while doing mechanic. All 3 jobs have different means to do so,
RDM has Dual Cast and Reprise
BLM has Thundercloud proc, Firestarter and Triple Cast as well as Xenoglossy next xpac
SMN has Ruin2 and DWT for instant cast
Some have dual functions (Dual cast is both a mobility and dps tool, so is DWT). But in the context of "uptime" these are your tools and they serve the same function, keeping "uptime"
However in practice they don't operate nor feel the same (thus calling that homoginisation is a bit weak, it's like saying all caster are homogenised because they have casting time of 2.5s)
So I wouldn't say "reprise was introduced because it had no equivalent to Y tool", but more "RDM had issue with extended movement, (as well as overcapping mana), here is a tool to adresse the issue."
There are things all job within the same role need to have to be able to properly
An equivalent...is literally a tool for the same purpose.
Each caster already has the tools it needs to do those same things (albeit new SMN is actually a little stricter where movement is concerned if you don't want a big potency loss in output). RDM doesn't need a pseudo-Triple because it has that in Dualcast and Reprise, and if that's not enough, it's time to look at either improving job skill or getting a better handle on fight timings.