Originally Posted by
Jollyy5
I'm thinking the thought process behind removing enmity combos and stance dancing was because at higher level raiding, those are ideally never used anyway.
WAR goes in and pulls the boss in Defiance + Unchained, pops Equilibrium and switches to Deliverance and ideally never switches back to Defiance or use an enmity combo, so I guess they figured they might as well just remove all that to greatly alleviate button bloat while still having room for new skills.
It lowers the skill floor, making things easier for new tanks, while barely changing anything for high level players.
Win/win.