Thanks. Forgot that this was around. It is a part of shame. But perhaps the jobs themselves will operate slightly different in keeping with specific roles so that regardless of ability additions, it will still feel unique.
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Ah, I'd almost forgotten about that post! Thanks for the reminder!
He mentioned brand new class and job abilities for 2.0 too
You have to consider that switching to bard means you are loosing B2B, Keen Flurry, and Invigorate. You are now going to be tasked with keeping peoples songs up, and your stats are also going to be affected in someway. Your AF is probably going to be support oriented, which means you'll be relying on melds for DD gear.
On the other hand, MNK and DRG stat changes will most likely be str boosts at least, and they both still have access to all 3 lnc dd skills+blindside, get new dd skills and combos, and their AF is most likely going to be heavy DD gear that we already know trumps melded gear.
Also, look at the two abilities Sap and High Jump. Jumping out of AoE and freezing a target (maxi moogle?) Also imagine how fast 100 fists of fire will take down wiskerwall...
It's making classes easier but also more challenging. Now you dont ahve to worry about all the other abilities from every other class you had. But you also have to concentrate without having decoy or sentinel depending on your class. Also you better have players that can avoid death cuz not everyoen can raise :)
It's a great way of further defining our roles within parties. Why should everyone have access to Raise, just because it makes it easier? This makes things more specialised and, as I said, will help with that sense of defining roles.
When you equip a job stone, it seems that you're not expected to play your class as you would normally play it anymore. You're taking up a job and that will have a different playing style. It seems that people will still be required to play as, for example, a Lancer OR a Dragoon depending on the situation and not as a new-and-improved "Oh I'll permanently be a Dragoon" Lancer.
Don't know it until you try it!
when i am using a job over a class, invigorate will be missed greatly.
Granted if you are doing group content with people set to jobs there is more then likely going to be a bard some where in the mix. The push button to gain tp button will likely not be missed unless the tp regen song is really weak.
I think we all need to really re-think party play once jobs are released. The big mystery right now pertains to how much will stat/attributes change when equipping a job stone. For example, Archer to Bard could lose a lot of DD ability, but gain a lot of MP, allowing them to be a pure support class, with access to Conjurer spells such as cure and raise. So, someone playing as a Bard will need to give up the idea of being a DD in order to focus on supporting the party, which could have much farther reaching benefits than simply killing stuff.
People will need to change their perception of what works best right now, vs. what works best with the interplay of everyone using jobs and playing their roles. If that doesn't happen, no matter how well jobs are implemented, the system will fail.
Anyone on Gungir/Mysidia who wants to experiment the dynamics of jobs working together send me a message once the patch rolls out, I'm all for running old content/strongholds and experimenting to find the optimal ways to play with our new "toys".