My partner started the game yesterday so I am going through it with him and boy this is tedious...
I am not a cash-shop person but I start thinking that this story potion could be worth it...
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My partner started the game yesterday so I am going through it with him and boy this is tedious...
I am not a cash-shop person but I start thinking that this story potion could be worth it...
Its worth it! I've never bought anything else but the ARR's MSQ skip potion is almost a requirement to keep normal new players from quitting when faced with early game (and especially 2.xx). I don't usually recommend the leveling potion because this game has such fantastic and fast paced leveling content. Dungeons, Roulettes, Daily beast tribes, PotD, and even those damn Leves can be fun. Potion lets you open all of that up fast. Mix it all up to level and try out different classes. Then hit HW and SB head on and enjoy modernized MSQ progression as well as lvl 50+ skill kits that start making combat awesome.
Only... why is it necessary to micromanage new players experience to keep them from bailing? Isn't this something the Devs recognize as killing the game's bottom-line?
This is so bizarre to me, from a business perspective. Of course, you can't sustain an MMO with new players alone. An expansion always has to have a decent amount of late-game / endgame content for the existing community. But an expansion release also always draws in new players, yet SE will retain almost none of them if the beginning of the game isn't any good. Now would be the perfect time to finally work on that overhaul they promised almost a year ago.