you refusing to use the options the game gives you for gear is not a reason to remove the tome caps
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It's literally a system designed to halt your progression every week so you keep subbing and logging back in.
They'll never change it, in fact they'll most likely add MORE weekly limits in 5.0 just like how 4.0 had the Doman Reconstruction
So... you know that there are alternative ways to gear up, you refuse to use them and you dont participate in content that would actually require you to have a high ilvl? You just want the gear to... have it, basically?
There will always be some form of slowing our gear progression down - for good reasons: People stay subbed longer (SE IS a buisness and they want to make money of this game, they're not your friend), people dont get burnt out as fast, it ensures that content still gets run weeks after its release and it keeps ilvl-requests in PF at a more reasonable level for a longer period of time (if you could just farm 390 at day one of the patch, what do you think people would put thier EX-primal runs at, mmh?).
Personally I prefer tomestones over RNG. And I actually sort of like the cap, because it allows me to gear up at a reasonable pace without feeling like I need to do more to keep up or to be able to join Ex-primal/Savage groups to begin with. It also gives a sense of (a very low form of) "accomplishment" for the week - weekly cap done? I can put a check-mark behind that on my to-do-list!
There are many ways to gear up a second or third job at the same time as your main - and after a few weeks you can get the set for the second, third, fourth job anyways. If you refuse to make use of those however...
May I also inform you that there is always a strong possibility that crafted and overmelded jewlery is actually BiS for a paladin? Its also worth noting that if you really care about your gear and stats you wont just blindly rush for tomestone-gear but check what substats all the gear that is in your reach offers to pick those with preferable substats (this might be my inner bard speaking - I wouldnt touch certain tomestone-pieces with a 10 feet pole...)
Bottomline: I see more reasons to keep the tomestone-cap than do away with it. This request comes up again and again and they have yet to take it into consideration - my personal guess would bethough that they did and just put it on the "Nope, not gonna do that"-pile.
If this were to happen, crafters wouldn't have a reason to craft gear anymore. Gathers wouldn't have a reason to gather the legendary nodes anymore. Well, that is unless crafted gear instead of being 10 ilvl lower than max tomestone gear suddenly were 10 ilvl higher.
This idea just gets rid of the reason we omni-crafters spend so much gil over-melding our crafting gear.
Few ideas:
- level up your crafters and make the gear yourself
- get your crafters up to a point that allows you to do weekly turn-ins at least and sell whatever yellow-script-stuff sells well. Or craft low level furniture. Can make you a fortune.
- make friends with crafters or join an FC with crafters who can make the pieces for you (be nice to them, offer mats and any help you can!)
- get the mats for the piece you want - they're often cheaper than the finished product - and comission someone
I wouldn't ask for it to be uncapped. However I would like that weekly cap to be 900 instead of 450. Thoughts on this are that the 450 cap was something made back in ARR and the number of jobs has increased considerably since then. While many do share sets there are some instances where every job had its own set of tome gear.