Who doesn't love these tanks? For many tanks you would need TN without any cooldown or get rid of positionals completly. :rolleyes:
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Who doesn't love these tanks? For many tanks you would need TN without any cooldown or get rid of positionals completly. :rolleyes:
https://media.giphy.com/media/6jO349v4edkLm/giphy.gif
I agree with others about reduce True North’s cooldown.
That’s why we need to plan ahead which part of the fight we should use the skill.
To be honest, I don't feel reducing True North will help as much as making positionals easier to land in the first place for the classes that have it the worst, which is mostly MNK with DRG being second. NIN & SAM both have ample time between each positional and and can adapt their rotation to compensate for a fight.
That said, reducing it to 2 minutes would align it with every other TA at least, which I think would be fine. Shooting for anything below 90s would make me question why anyone would decide on that instead of asking why their class has positionals at all in the first place.
Agreed. Between the awkward positioning many fights this tier enforce and the sheer downtime, melee get especially screwed. If they did significantly higher damage, that would be one thing but currently DRG and NIN are the lowest. I think 80-90 seconds would be much better. Even 120 would be alright as mechanics tend to have two minute intervals. At least those where you'd need to potentially lose positionals.
Those numbers add up over time though. 40 potency may not seem like much but 200 is essentially dropping Impulse Drive. Furthermore, melee are already punished by mechanics that force disengagement. O10S and O12S are particularly bad as melee DPS can be completed screwed both in positionals and uptime with minimal ways to compensate. Range and Casters don't suffer either problem while doing more damage than half the melee. As noted above, NIN and DRG are the two weakest jobs right now.
Don't get me wrong. I enjoy finding creative ways to sneak in my positionals. But there are numerous points this tier where you're just going to lose damage and can't do anything about it.
And it is fixed in 4.5
90 seconds is indeed short enough to avoid all of the moments in Omega savage where you might be forced to ignore positionals (Pantokrator in OS11 and Hello World in OS12 are the main ones that come to mind).