Class Fantasy and Reality
((Copy and pasted from my Reddit post))
With how apparent the majority dislike the entire premise of limited jobs and the mishandling of BLU, it got me thinking on the why it ended up like this.
It's clear the biggest reason it's a limited job is because they absolutely did not want to sacrifice the class fantasy of what they imagined a BLU to be.
But at the same time, why not both?
People keep saying "It's not doable! The only way for BLU to be in, is only if it's separate and solo if we want to preserve the core identity.
But it is! It's very doable!
Why not have unique quests that say "Find x in y" and have it be an actual duty every time for moves? The common response is "That'd be a lot of work" but it's less work than what this job currently is.
Or better yet, maybe incorporate the idea of 'learning abilities from monsters' into the gameplay. What about a set of learn stacks that you gain more of from enemies near you performing unique skills? Every skill cast earns you a stack on top of your own generated stacks from time or combos?
The class fantasy would be perfectly preserved while making sure people can actually play it in content.
I find it lazy and short sighted to tell people that it has to be this way and is, in fact, the ONLY way. That's both on the developers and players. If things can be better, why not? Why NOT make everyone happy?