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The current system of syncing down players means that what the content is balanced around is not so easily broken. Though power creep still exists in past dungeons (syncing you down brings you down to certain stats, but it's easy to tell who has a higher lvl/ilvl during a run, leaving them at capped stats that aren't normally achieved at the level/ilevel the content was made available for), it could be much, much worse. If this is put in solely to "work on your rotation," you have striking dummies for this to work it into your muscle memory. If it's to make sure you have the DPS for a fight with your current rotation, you have the Stone, Sky and Sea for that. If you're looking to optimize in a fight, there's literally nothing better than to do the fight and pay attention to where you have moments where you have to line your utility buffs with the rest of your party, move away/stop casting/turn away and making those gaps as small as possible.
You don't play much content do you? Combat dummies are garbage and everyone who raids should already know this. There's a HUGE difference between a caster standing in one spot on a combat dummy vs. running around and doing mechanics in a real fight. Yeah, combat dummies serve a purpose and that's to let you practice the ideal rotation in a perfect world, but once you get into a fight, you have to practice THAT fight so that you can alter your rotation around the mechanics FOR THAT BOSS.