Originally Posted by
KisaiTenshi
You want to basically add a "challenge mode" / "boss rush" mode to content that is still otherwise has an option to unsync. With no budget. QA goes into balancing everything. So you're only saving SE the development costs of designing a new dungeon or primal in favor of adding a "double the HP of everything" option that adds nothing and has no reward.
Like the kind of thing I'd like to see is put a fixed handicap option list, and if 95% of the players who have played it (not runs, players) can clear it with that handicap, that handicap becomes the default, and thus any potential reward requires being able to clear with that handicap, solo. For party, the handicap has to be work like HoH/PotD does, where the players have to play a specific party configuration for it to count (like, ... all bards)