New DoL class: Shaver.
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New DoL class: Shaver.
Psychokinetic.
As soon as he enters battle mode, some items start to float around the character that can be used for attack and defense.
has the ability to use knock back or draw in on enemies.
can spread or draw together enemy groups.
There was once a thread about a painter class, I'd like to see that... Oh Relm, I miss you !
Magitek rider
I would like to play as a non-human. I know that we'll get to play BST or have a Choco companion in battle.
But you never get the opportunity to actually play AS a chocobo.
Necromancer would be cool. Risk breaker...o.o um heritor would be nice I guess
With that Tarot class, maybe rather than making it just a random-spell class, you could make it a "prediction" or "fate" class.
It could focus on success and fail rates of targets' attacks, allowing it to become both a handy disrupter and enhancer. If well-implemented, it could even provide the user with warnings of when the enemy will launch major attacks via passive abilities.
(Ok, I confess, I'm thinking of Xenoblade here...)
Each tarot card's weapon skill/spell could produce a different effect, such as the following.
00 Fool - Self KO and auto-raise with weakness (allows self to reset hate).
01 Magician - Maximises the potency of the next offensive spell used by the target.
02 Priestess - Maximises the potency of the next restorative ability used by the target.
03 Empress - Maximises the resistance against the next spell used on the target.
04 Emperor - Maximises the resistance against the next weapon skill used on the target.
05 Heirophant - Transfer a random enhancing effect from your target to yourself.
06 Lovers - Transfer a random enhancing effect from yourself to your target.
07 Justice - Temporarily cause the target's cooldown timers to move at half the speed.
08 Chariot - Temporarily cause the target's cooldown timers to move at double the speed.
09 Hermit - Reduces the target's emnity towards their own current target.
10 Fortune - Maximises the accuracy of the next spell or ability used by the target.
11 Strength - Maximises the power of the next weapon skill used by the target.
12 Hanged Man - Minimises the accuracy of the next spell or ability used by the target.
13 Death - Chance of instant death on the target
14 Temperance - Halves the remaining time of debilitating ailments.
15 Devil - Minimises the resistance against the next spell used on the target.
16 Tower - Minimises the resistance against the next weapon skill used on the target.
17 Star - Transfer a random status ailment from yourself to your target.
18 Moon - Transfer a random status ailment from your target to yourself.
19 Sun - Increases the target's emnity towards their own current target.
20 Judgement - High MP use, high damage, long cooldown attack that attacks the target's elemental weakness.
21 World - Resets hate for the party (long cooldown).
i want to be a dinosaur, dont lose your dinosaur
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