lol'd
/10char
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Well let's see how the intra-city travel will work out for making those long walks more for just dating than actual transit.
Tbh Ul'Dah will always be the center of attention. Why? Geographically it *is* the central city. If you have no anima (like me) you stay in uldah. If I need to get to limsa, its a hop, skip, and a boat ride away. If I need to get to grid, its the next map over. In grid and I need to get to limsa? [Return] to Uldah and hit the boat. Basically, its a central location and will stay that way (unless the 3 starting cities are geographically redesigned).
My vision for 2.0 is something where lower-levels tend to stay clustered in their starting cities, while higher levels will congregate in Uldah or other cities in higher level zones. As someone said earlier, there will always be a central area where players congregate. There almost needs to be, or finding parties would be a royal pain.
the same reason why ul'dah's leves were good pre-1.18 is the reason why its really bad now.
ul'dah's leves had a lot of mobs spawn in groups which yielded a ton of exp but now with they way leves work, trying to solo dunesfolk or ranines is a lot tougher.
i love doing grid leves because they are so fast to do and not many mob groups spawn so u can kill 1 by 1 and build up a nice chain
ps this game needs a jeuno....OPEN UP ISHGARD GAWD!!
personally i think there should been 4 towns to start with 80% of it being a massive city that is the hub. then 3 like start city's that are zoned to make them feel bigger. Im thinking of this like game of thrones where there is the main kingdom and the smaller ones that control the areas. Kind of what we have now but i think they tried to make each city to independent instead of giving us a central hub from the get go.