I kind of want the ability to change up the element on BLMs spells... Get some different visuals going on it.
And Hundred Fists for MNK, simplest way would be to have it be a pacify effect to block skill use and a giant increase in attack speed.
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I kind of want the ability to change up the element on BLMs spells... Get some different visuals going on it.
And Hundred Fists for MNK, simplest way would be to have it be a pacify effect to block skill use and a giant increase in attack speed.
DRK could have some kind of skill which sacrifices a percent of HP to give a shield to the party. The "self-sacrifice to protect the party" theme seems to be in line with DRK's job theme.
AST's card skills could be embellished with some space/cosmic-themed visuals.
I just want to see Monk make a cohesive toolkit out of what it has already, with slight revision here and there to that effect.
For DRK, I would like to see a ability that, for a short time, gives us a second Greatsword, and allows us to attack twice with auto attacks or weaponskills. xD
I figured Blood DK is a World of Warcraft term, and since I have not at all played it, I had no idea it existed there (had to Google it) xD
But heck yea, I still would add it. lol
I love Greatswords, and using two briefly could be awesome. But this is a "What if" kinda thing, so why not? ^^
I still miss the somersault attack from the old goring blade ( i think it was goring blade) from 1.0! I need my paladin to do a flip!
I don't know what it would be called, but I feel like NIN would benefit from a stronger mitigation/recovery tool then Shade Shift.
It's one of the weakest class-specific survival abilities overall because you can't even use it on most boss fights due to the overwhelming prevalence of magic damage over physical (The only things it even works on that are AoEs in Sigmascape are Phantom Train's Head-On and the initial stack AoE on god Kefka's Pasts Forgotten/Futures Numbered).