Yeah and most mage weapons having minimal to no effect constitutes an amazing gameplay effect, true dat.
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Yeah and most mage weapons having minimal to no effect constitutes an amazing gameplay effect, true dat.
Oh I agree, all of the melded staves I've used had zero effect, especially using potency ones. :D
(It's well known they still need to retunes things, so your point is moot.)
By the by, I loaded up the game I don't play and since I last logged out doing the latest GC quests I dropped by the Search counter..according to the OP, I shouldn't see:
http://i43.tinypic.com/s16mn7.jpg
Yet I clearly see something relating to mages...where's the +STR? Where's the +DEX? Where's the Accuracy +10? Since you know, there's nothing "pertinent" to mages on staves.
Logically, the higher the magic accuracy the better your return INCLUDING crits and materia, not to mention additional potency like Lightning magic potency, for example. This is how you know when something will be better, especially if you meld your staves.
The fact of the matter remains: Stats in XIV are very high and have very high soft and hardcaps, it's not like FFXI where 10 accuracy for example is night and day differences, XIV's benefit > diminishing return threshold is all over the place.
They took out weaponskills for mages and attacking with your weapon is irrelevant.
Melee stats for mage weapons is irrelevant,(ie: the damage on the staff example above) why not scale them for mages.
That's why I said most and not every single one of them and I do agree with you that more accuracy and crit potency = more damage that's obvious. Mages are not like melee, if a mage get's any kind of resist the damage get's wrecked, there's no point in stacking only on potency if you are constantly being resisted. The only thing I'm saying is that between a level 1 and a level 50 weapon there should be "black and white" difference, that's all.
Bingo, that's the whole point. How would meele's like doing essentially the same damage with 50 weapons as level 1? Not very well, to be sure.
Also, it's inappropriate to confuse the issue by saying, well, upper level staffs have more crit or more macc. That may be true, it may not. The entire point here is base nuke damage is unchanged, weapon to weapon. There should be a scale, just like meele weapons, and the stats should be visible when you look at a mage weapon.
Also note that all my damage #'s were pure damage, no crits, no partial resists, to clear up any confusion.
Then again, you're not supposed to hurl your staff to a mob to use a spell. Why weapon damage should influence spell potency ? <_<
Just like in FFXI, there's a damage and delay rating on weapons even if you don't use it for physical fighting because it's just how they designed the weapons -- As a mage you can completely ignore it and only focus on the Potency, Magic Accuracy/Crit as well as what you meld onto it.
Sorry Jenn, that's not totally true. While the mage weapons in ffxi do (or at least they did for the 6 years I played) show meele stats, they also show magic stats, so you could look at any weapon and determine which weapon was best for the intended purpose, i.e. - nukes cures, etc.
It will be more than difficult to convince me that a level 50 mage weapon should do the same damage as a level 1, aside from extraneous stats for macc, crits, etc. The base damage needs to change, as well.
So FFXI's elemental staves which BLMs used for 7...? years showed on the tool tip that they enhanced the potency of that particular element, correct? No, they didn't. Also, FFXI's mage weapons never directly increased spell damage based on the damage rating either. Mages used the ones that came with bonuses, some of which were completely hidden. FFXIV shows magic accuracy, crit, etc. on the description the same way that FFXI did.
I understand the original complaint, though. I agree that DoM weapons should have a linear increase on spell damage based on damage rating.
URL for bad mages to click.
I can agree that U/Us need to be better, but only to compete with decently melded gear. If you're a Thaum and not using an MACC/INT socketed Electrum or Lightning Brand, you're probably doing it wrong.