Originally Posted by
nand
That being said, the real question in practice is more complicated to answer (and depends strongly on the game), because the constant factor on each stat plays an important role in determining the stat weights within a bounded region (say, from 0 to 3000). The previous image illustrates that perfectly - the only reason direct hit rating outscales critical hit rating for low stat amounts is because the constant factor on it is better. So in some games it's still best to ignore all stats except the best one, if that stat is so good that it's better than the rest even after the "opportunity cost"; and it seems like this might be the case for FFXIV.