Ah, Fannah, Skewer already lowers attack and healing potency by 10%. If they wanted they could simply add Weapon Throw's Heavy onto Spineshatter Dive (since the stun from that was removed).
And Monk's now removed Arm of the Destroyer was a silence before. Maybe Somersault can become that silence? It would remind me of the old Axe Kick giving a pacification debuff.
Once again, that's not quite right, Riyah. You had a better chance of surviving cc in Frontlines than the Feast - where damage was a lot more coordinated and focused. As for counterplay for getting stunned, you've seen the videos. Melees OPENED with stun and that didn't stop me. Putting personal capabilities aside for a moment, yes, you were supposed to commit to every attack. Who attacks without the intent to take down the target? Sure, there's feints and attacks just to distract or irritate someone, but when it came to bursting, you did it with the intent to eliminate your target. CC was a viable tool in either making it happen, OR preventing it from happening. Getting caught out of position happens, I'm notorious for doing that myself. But it's part of strategy to put your opponent in a disadvantageous situation.
Attempts to perhaps try to reduce that have only created bigger issues, and this is why people want to see more skills returned. We want to be able to exercise good strategy instead of simply pushing our 9 buttons faster than the other guy. We want that depth that rewards skill back.
