I'm fairly curious, since 2.0 will have an entirely new UI. Will all current players be required to do the opening tutorials as well? Unless things are exactly the same (and i'm assuming they aren't) it will be beneficial.
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I'd just like to clarify one thing...
It will not be possible to use the content finder to form open-world experience point parties and such, pulling people from other worlds. It will be possible to indicate the objective "Leveling" but it will take place only in certain areas such as instanced raids.
As such, you would say "I want to Level, In Darkhold". Guess it would be kind of ok but there is only 2 level ranges, 25 and 45... so.. it seems a bit useless. Though I am going to assume there will be more Raids coming 2.0 with more level ranges?
Not to mention, the raids dont currently go on par with the levelling EXP of say strongholds due to level differences. So you get over double EXP there, why would anyone use Raids? Will the EXP be made on par or is SE going to yet again waste its development resources on stuff that will not be used (woo waste of time ftw!)
They could enforce level capping on instances, they already mentioned that level sync is coming at some point, level cap would be the next likely step (even if its optional).
I think dungeon XP parties is a good idea, obviously they need to put the time and effort into it to make it work though, something like Moblin Maze Mongers from 11 would be a great way to have random dungeons and objectives for XP purposes.
The exp in the raids is insanely high. All the ants during the princess fight could be exploited for xp/spirit bond/100k mob achievement if you let the guard heal the princess. Need good mages to manage mp though
This is exactly how I thought it would be when I read it...sounds good.