Yes I am. If I wasn't I really wouldn't care if they once again changed the system.
So let me ask you this. If SE came out tomorrow and said they were going to change the system once again would you sub?
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Yes I am. If I wasn't I really wouldn't care if they once again changed the system.
So let me ask you this. If SE came out tomorrow and said they were going to change the system once again would you sub?
Yes, I even made a thread about it(me subbing that is)! ^.^http://forum.square-enix.com/ffxiv/t...ying-dundundun
You are giving them money as well? >.>;
Yes but right now 2.0 has the sense of direction. the core of the system is pretty much in place. However if down the road they decided to change the system all the direction would be lost. and would increase the time to implement the changes. Which would be a horrible move.
http://d37nnnqwv9amwr.cloudfront.net...88918_2774.jpg
No seriously. Blowing all your gil on abilities that are *KEY* to your job (read: sleepga, utsusemi, obscure ancient magics) was not something FFXI did right. Also mage weapon skills were stupid as well. Last thing we need is more "it's okay guys, I'm melee red mage / winja".
If you're wanting to work for your abilities, you're going to get that chance. The job system is going to require questing to unlock the full potentials of each.
Purchase of spells seems like a bad idea to me, though some form of crafting would certainly fit XIVs feel, if be very difficult to implement for the sheer number of spells they would need to produce for it to be a similar crafting tree to the others.
I would assume that the intention at the start was to add new spells and equipment in the first expansion (assuming one was/is planned) but that the expansions has been put on indefinite hold when they fixed what is already there. In think that and raising the level cap to 55 or so was likely what they had planned at the beginning.
I like the current system though, I like that while there may only be a dozen or so abilities per class you can swap a lot in-between them, ok so adding ARC techniques to your THM ability set won't work but it is still one of the most flexible systems around and I would rather they add only another half dozen spells or so and have them keep the current flexibly than gain 300 new spells that have to be class locked for balance concerns.
Perhaps purchasable single use scrolls with a greater variety of effects than the default spells may be the kind of thing you want them to add?
IDK maybe they can make the tier spells/abilities punchable using guild marks soo you get the base cure, then if you want cure 2-3 you have to buy em with guild marks