I'm pretty sure you're thinking too ridgedly about what I was saying and trying to fit it in with current mechanics. I was saying SE has the ability to change the parameters and systems in place to accommodate for the change in the materia slot system. Simply put, they can change their game's rules in order to put a new system or mechanic in place so there wouldn't be any worry about it "not fitting in with the current day system". They had to change all kinds of things for combat classes for their new gauges and whatnot to be implemented, so they can do the same for putting in a new quality bar for crafting. It doesn't need to be shoe-horn'd in without any changes.
I was also stating the logic of standards is completely hypocritical because the standard wouldn't hardly change anyways since you can still penta-meld and sell equipment. All it's doing is making it easier for the person to finish the melds and feel more inclined for doing so without spending another fat chunk of gil to accomplish that. If players would demand that there be a higher standard of melds available, why aren't they demanding that the materia already be affixed? It's the same end result, but nobody wants to be the poor sucker who has to sit there spending absurd amounts of gil and hours on end trying to overmeld. Also due to how difficult I proposed it should be, very few people would actually require a crafter to accomplish such a feat. The end result would be the same thing we have now, the means to reaching that end result would simply be less painful for the customer and more fun for the crafter.
