To me, they've done conflicting things wrt healer DPS this expac. Sure, they removed Cleric Stance, making it "easier" for healers to DPS...but said removal was also a nerf to our straight numbers. They also condensed healer DoTs, making them easier to keep up on a mob while still healing...but that was also a nerf. They also only gave each healer an upgrade to their basic "spam" ability, and in some cases that ability was only a RETURN to the potency they had pre-SB (case of AST, old Cleric Stance Malefic II was as powerful as our current Malefic III).
Yoshida has also said a few things such as "disliking" Cleric Stance (this is kinda ambiguous and could mean anything), and stating that "healer DPS isn't factored into DPS checks for raid clears". Now, those statements have been discussed to hell and back and in some ways it doesn't matter what Yoshi says cuz it's obvious his team has no clue what the heck they're doing with healers anymore, but what I infer from that collection of statements is that the healer DPS meta wasn't really intended, the devs just have no idea how to "put it back in its box", so to speak. (At least not without pissing off the playerbase en masse.)
You can see some of their desire to push healers more towards healing with mechanics like Charybdis and White Hole in O1S and O4S, respectively. The problem is, they're not understanding that any healer check they add will be completely trivialized even at min item level just because of how ridiculous it is for healers to fill health bars in this game - DPSing out of lack of anything else to do is a total consequence for the company of that said flawed design.
