Make the battle cry trait affect berserk and IR (for 10s/50 gauge) so it cycle faster and nothing is overdelayed.
Of course it might wreck party synergy, which is usually based on 60 or 120s cooldowns.
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Make the battle cry trait affect berserk and IR (for 10s/50 gauge) so it cycle faster and nothing is overdelayed.
Of course it might wreck party synergy, which is usually based on 60 or 120s cooldowns.
the change i want to suggest is to erase inner release and give the effect of that skill to berserk completely, and also erase the beast gauge cost from onslaught
that will make WAR burst rotation easier to do
I just want bloodbath back :(
Throwing out a few ideas for self sustain:
Unchained>> Removes damage penalty and the extra damage from penalty loss is returned as HP. (does not affect gauge skills).
Inner release and unchained becomes unlinked
Storms path critical heals for double hp.
Inner beast critical heals for double hp.
Doubling heal affect from crit coding already exists for scholar, couldn't be too hard to incorporate into a warrior ya?
theres a lot of statics wondering why they cant find WAR or DRK for their statics hmmm I guess its cause they BOTH suck, living dead is useless and cool down is too long and healers never heal you for full I was in Sus ex and the dark knight died every time they used living dead even with a macro guess thats healers fault but still. Wars need more Im going back to DPS, I dont know why I even decided to tank for some so called 'friends' biggest mistake made in this game and waste of time.
Don't be like that. The Dark Knights and Warriors demanding parity aren't saying their classes are useless, and they aren't jumping ship to Paladin. (I tried it on an alt. SB Paladins are powerful, but they're just not my thing. AXE 2 stronk). Omega statics are clearing more often by going PAL/WAR and the reason is simple: Despite how it "feels", (And I'm guilty of complaining about how it feels more than most) Warriors still bring the best dps among the tanks, and as statics start to put this raid on farm, that tank DPS is going to become more and more desirous for fast clears. Numbers don't lie. Don't put your axe away, bro: SHARPEN IT.
Sorry buddy but you're absolutely right that the numbers don't lie. Warrior dps is only dubiously higher than pld at best- this can be seen in any relevant fight that exists right now. You'll often find Warriors on top, yeah, but the difference between a pld and war is very, very tiny.
Realistically, as it stands, the only merit to taking a Warrior right now is because someone needs to bite the bullet and not be a pld.
That, or you're in a static that values liking your class over getting a job done- which is totally fine too, but it doesn't change the fact that Warrior is basically filler because drk is worse.