You know this isn't gonna work if you set specific characters depending your gender lmao
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This is not a daiting sim, but if you want to make it one try daiting another player and marrying them.
I heard that new dad sim that just came out is pretty cool though.
Anyone I try to get the waifu ending for will most likely be killed off :\
Y'shtola <3 or or Alisaie
Meh, no thank you. If anything I would like platonic relationships for the WoL. Maybe something similar to Zhloe's quest line.
It is pretty unethical though for the warrior of light to fall in love and settle down. The best thing square could do without rewriting the story and perhaps upsetting a part of the player base is to have something for valintines day, but nothing permanent.
Honestly, when they introduced Zhloe, I thought that's where they were going with that whole thing: that the NPCs requesting stuff from her would rotate, and as you turned in more of the things they needed, you'd get little cutscenes or short sidequests with them. They even built the window to make it look like you could raise the "favor" of more than one person, but then Zhloe was the only one they ever added...
Putting aside a romance option, I would love to see this used better. It could be a great chance to get to know some of the NPCs better (Y'shtola's love of shoes from the lore book? Maybe we could craft her a boat load of new shoes. XD) and to get some short tidbits of personality and lore that the main story doesn't have time for.
Then they could just collect requests from players and add one or two more NPCs with every major patch.
Yoshida said somewhere (I want to say it was Fan Fest, maybe EU?) that Zhloe was a test and they planned to expand the system if she was a success. So from that I'd assume they hadn't worked on any additional NPCs yet at the time they released Zhloe, so there will be a gap before any more are ready if she is viewed as a positive addition to the game. I liked the system so I hope they add more. Yoshida also said something about potentially making gear/weapons etc for NPCs and having the NPCs start to use the items you made them to make crafting feel more rewarding.