Originally Posted by
Anima
I disagree with removing Time Limits. Maybe you can remove it in Future Content, but when that content is "adjusted" so that It could go "Without" Time Limit.
Imagine DH without Time Limit, people could kill all the mobs, and leave just the boss. Then they re-buff, re-group, etc and Fight the Boss. If they die, they can just return to entrance, and do it again endlessly, without having to fight the mobs and can zerg the boss even more than what we already can. Where is the "Risk=Reward" in that? I think Time Limit plays out nicely with what the content we have. (That has Time Limit)
I'd rather have SE work on New Instanced Dungeon/Instanced Content rather than adding/removing unnecesary things on the old ones. Only Problem I see on contents from such Areas(DH, Thousand Maws, Faction Gears, etc) are how they're very undermined compared to Single-Double+ stacked Materia Gear.