Red mage and samurai are both easy and powerful. Starting from 50 it is much easier than levelling a job from 1, obviously. Also you can try them out properly at 50.
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Red mage and samurai are both easy and powerful. Starting from 50 it is much easier than levelling a job from 1, obviously. Also you can try them out properly at 50.
How's SAM in terms of ease of use?
Very simple. You have three buffs to maintain, but they are all part of your basic rotation, so it's hard to forget one. You also have one dot to keep up, but it lasts for 60 seconds, so... Yeah. The most "complicated" stuff is managing your kenki, but it's basically just "Use your single target kenki nuke at 35-40 kenki". Very simple job overall, and very rewarding.
Red Mage and Samurai are both really easy.
Red Mage, Ninja and Sam is what i say
I think SAM is pretty easy, but it also depends on what easy means to you. SAM can be somewhat abnormal in that it's more priority than rigid rotation and you have to properly balance kenki to be optimal, but for me it's much easier than DRG because your resources are static. You never lose sen or kenki so you don't need to worry as much about risking a last attack before you dodge or prepare for a coming phase change or something like that. You can just DPS your heart out in your own little SAM bubble.
Red mage and monk are simple and strong. Both offer rewarding gameplay too. Red mage is more about burst whereas monk is about sustained damage.
Samurai are strong and can be simple, but if you want the most out of it, it's hard. Think simple to play, hard to master.
Black mage is also easy to understand with good power.
Far from true. Auto's are ~30% of damage when you're playing effectively as monk. The amount of damage in that 30% is buffed by a constant uptime of GL3, Twin Snakes and Dragon Kick on the target. And is 30% of a larger whole of a monk who is using their shorten ~2second GCD on GL3, and hitting positionals with it. The said, the Monk you describe would be doing next to nothing.
I don't understand the "monk is simple" comments. The rotation is locked, but getting into position is a constant dance above other jobs that need to move for mechanics. Monks are punished more heavily when they drop the constant attacking, when they aren't in position, and even when not attacking the decision making that goes into Form Shifting, Meditation, and Earth's Reply(rare, a skill we hate but has a use) is still substantial.
I feel like 4.05 MCH is pretty easy, they dumbed down the job a lot, BUT its FAR from strong.
SAM is pretty easy (needless to say since every single post is saying it) so I'll say PLD, its pretty easy.
I know it's been said, but Red Mage has to be the "easiest" dps to play at a high level. I play red mage with the goal of staying away from Jolt/Impact as much as possible and it works really well. It's really not punished by dying and has a ton of utility. The biggest thing they worry about on certain fights is when to use their melee combo etc.
I think overtime, all jobs become easy if you like them enough. I'm always fighting, on any class, to make sure i'm no.2 on everything on the hate list. So if anyone beats me, I think what I could do with my rotation to make it stronger so that I can beat them. Play what interests you. I find Dragoon to be one of the most fun and unique dps classes. The rotation is really not that hard and at 64 you literally dont even have to care about the Blood of the Dragon timer. Even then, they increased it's duration for earlier levels to make it not such a chore.