Not to the MCH it isn't!
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Until they show/buff tenacity, its not really worth it. whats 5% less dmg taken (rough guess, even though its below 2%, statst seems to be as useless as parry) when you can potentially do +20%dmg every 5 hit (hard guess) and help with *sigh* keeping enmity?
Not against tanks being tank, but there's a limit to not doing research and doing whats best for your character.
Because you guys don't seem to realize that very, very few people in the population of this game bother to even look up their ideal stats, let alone what each point of a stat does. They play the game and see tenacity does what it says it does for tanks, and assumes thats a good thing to pick up. They're unaware that they might gain more from other stats in the first place.
its not 5%. That would be much better then it is now (2% give or take). But alot of tanks have tenacity builds in there materia because the stat wieghts where not out and pre xpac it seemed like tenacity was going to be the go too. More dps and more def seemed great. Ufortunantly the scaling wasnt to what the player base was looking for. But then again if it was it might have been too strong. After its been out a bit there will be changes. But for now DHit on the left side str/vit (pending accessories and availabilty) on the right side is what u should be going for
This has to be the only game I've ever played where people not only knowingly make bad decisions, be it melds, accessories, choosing only to heal, only using ice spells, etc... but are actively hostile and stubborn when its pointed out to them.
Not to say I defend op either, he also came off as needlessly hostile.
Sometimes, depending on how confident I am in my abilities(newer dungeon/long time of not healing), I may choose to just heal as I don't want to risk letting people die due to DPSing when over long. Or because I can't quite focus enough to be able to do both(out of game issues usually).
It is a bit weird, yeah. There's a big streak of "I do what I want" in the NA playerbase here. If stat weights showed that Direct Hit really is the best stat, there will be people avoiding it at all costs just because they hate the idea of playing optimally.
It's a weird subculture, and it's STRONG here. RoH only PLD's that never leave Shield Oath. Ice Mages. Monks who "prefer Fists of Wind". There are a lot of players here who firmly want to play their own way, and party effectiveness can burn for all they care.