Simple, they want to discourage the use of this tactic period. If they show they are willing to use measures that affect all servers maybe players will get the hint.
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I just read this, and wow its good that they grew some balls, but sad that it had to come to this just to get folks to stop abusing that function.
Guarantee you there are players on cactaur using the same exploit. It happens on Jenova which also not having issues. So while the situation might not be affecting our servers currently it is nice to know they will take measures to try to completely discourage the behavior across the playerbase. Besides don't be mad at SE here. Be mad at those abusing the system and push for harsher punishments if you don't like the current solution.
But its not about growing balls, because this will not help at all in the least. This is nothing more that a spiteful and petty move to punish everyone for the actions of a fraction when the real issue is their shite afk detection. In other games the only way to get around it is with a 3rd party program to jump every few minutes. Here they knowingly give the tool, crafting wont kick you after 30 mins afk. Fix THIS and the issue would go away as most wont go through the effort of a jump macro. Hell, considering the rest of the game is programmed for it, I wouldnt be surpirsed if crafting is specifically programmed to not be kickable.
I think the forced logout will do great to boot off AFK players and stop people from leaving their games running while they're at work and help keep the queue times smaller on congested servers.
But I feel like the servers that don't have extensive congestion shouldn't be hit with the forced logout, just because we don't have any need for it. We're the ones who aren't playing on the problem servers, even the ones who transfered, both paid or free transfer, to not have to deal with the crap that comes along with being on one of those servers.
Seems unfair that we're still punished just like the people who refuse to transfer.