I didn't notice because I left the games so fast. After PvPing for so long I don't look at the scoreboard for Frontline. I also missed the exp bit in the patch notes.
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Wrong move to get people into pvp. keep pve and pvp separate works well. Oh well
Did I forget to put my contacts on this morning?... because I'm not quite ready to believe people are complaining about something like this...
600k per run on a lvl 60+
its glorious, got me a bunch o' levels ahead so I could run through the MSQ without walls, honestly I love that I now have an incentive to do pvp with my buddies.
POTD and the same dungeons can get old fast when you've played since early ARR. So I have to politely disagree with you, gaining exp in pvp is a great incentive to slow queue times and make people use the content.
Then EXP in PvP is as much of a waste of resources as the male bunny suit, Edda outfit, Roleplay features, Balmung, Sunseeker Miqo'tes, Feast rewards, Raids I can't complete, Summoner Egis Glamours, and anything else I don't like or care about. : )
No that is not a reason.