The basics are fairly simple, it seems. Rotate through your combos, refresh your one sec DoT when it's about to fall off, and if nothing else, use Midare frequently, at least pre 68. It gets more complicated once you start counting in the oGCD's.
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The basics are fairly simple, it seems. Rotate through your combos, refresh your one sec DoT when it's about to fall off, and if nothing else, use Midare frequently, at least pre 68. It gets more complicated once you start counting in the oGCD's.
Did a few fights at 60 (got it 2 hours ago, so not much practice), and its not so difficult to figure out. What IS the problem is maximizing your Kenki gains through positionals and using that in the right spots. Also, you have a few movement tools that you have to judge on whether they are worth the lost DPS through kenki usage or not (for example, if you use the charge or not, since its a 100 potency hit for the expense, whereas a boosted finisher will get more potency, but might cause you to lose one more GCD through normal movement.
I expect the game to not require you to do more than rotate the 3 combos and 2 finishers to beat any content though.
or you could just que into low level dungeons where you don't have access to all your skills since your level is scaled down and work your way up. There is also PoTD where you literally start at level 1 and level up at a quick rate gaining your skills as you level. In other words, the options are there if you want to use them.
Idk it feels easy as to me. Rotate your buffs, keep dot up on target, the positionals are hilariously easy to manage. Maybe it'll jump up in difficulty 60+?
I love it. Doing 2 midare with kaiten in potd... 7k crit burst number... cool.
I've played practically nothing but Monk since closed beta and dabbled a little bit into Ninja, so Samurai feels right at home to me.