Nah its more: the chef shows you your meal, you say "bah, that looks nasty" and he replies with "Its not finished yet and you havent even tasted it!"
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Yoshida also said that anima was better than an i280 diadem weapon and that 2.0 WAR was "fine"
This is the guy who thought WAR(2.0)/AST(3.0) was fine at launch. So I am taking whatever he says with a grain of salt. I have come to understand even though they make the game they lack the knowledge at the same time about its mechanics some reason. I mean at one point they said they didn't expect Ninjas to be using Huton pre-pull...
I have to agree, I don't really like coming to these forums because I sometimes come away feeling "Do I really want to play this game with a community thats this childish?" But I realise that it's only the vocal minority that spit their dummies out and are darned right nasty to eachother sometimes that and I love the game have a great FC/Linkshells and my BF plays with me to keep me company while we adventure.
Have people stopped to consider they want WHNM to play differently than current? Clearly people want the job to play the same as at present, but perhaps Cure - Cure 2 - Cure 3 will be the direction they want WHM to be played..... The job traits are based around this type of play after all.
If this is the case I hope Cure 3 gets a larger radius.