I have tiny pianist fingers and I still manage to fat finger a combo once per run. MNK locking all jobs' combos might be oversimplification, but it'd be a decent change.
Printable View
I have tiny pianist fingers and I still manage to fat finger a combo once per run. MNK locking all jobs' combos might be oversimplification, but it'd be a decent change.
I'm not really seeing any complaints here about how MNK does basically exactly this already, so, not sure why we can't somewhat agree to spreading it to other jobs.
All skills that start a combo always available for restarting any combo. All 2nd/3rd skills in combo unavailable.
After skill 1, any skills that are a part of a combo available after skill 1 can now be used. 3rd skills still unavailable.
After skill 2 of whatever chosen combo, any 3rd skills in that combo are available.
What's so bad about "turning off" any combo skills that aren't highlighted? You literally never use them anyway.
I'm fine with the theory of this, however experiience with longer pings tells me this will hold people up in a similar way macros do. It's going to take too long to "activate" on the client side. An example that works like this already is enochian. fireIV doesn't light up until af+eno is there, and the longer ping you have, the longer you will wait until you can use it.