I agree. I would not be a good addition to all weapons/classes.
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There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.
Don't take it personally, it's a by product of dealing with insecure young people.
Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com
Happy end of the fiscal 4th quarter!
I think the main problem with that is, we don't have enough keys on a PS3 controller to implement that. Since the game will be released on PS3, i don't see them implementing it.
They already had to remove the emote menu and replace it with micro menu navigation on the gamepad.
It could be easily implemented for a new class, and hopefully they do so with any sort of Gunmage/Gunner Squall/Seifer-based class/job, I'll take it up without notice.
If we eventually get a gunweapon class (the sword and lance) I would not like it being involved on every single auto attack. Maybe a bar filled up (completely separate from tp and weaponskills) and every 10(or w/e) swings you could perform this action by firing a charged up gunweapon?
No thanks.
I don't want to go back to a system similar to pre-AA, in which I had to smash a single button, trying to get an attack out.
If this is implemented, I'll be smashing my button to get a USEFUL attack out once in a while.
I'd rather concentrate on timing my skills right (will be hard enough with player combos).