I know that feel. I came back after staying away since 3.2, and the old problems quickly creeped back on my mind, even while leveling a new character.
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Durian flavor.
If you don't know what a Durian is I would advise against trying to track one down. They taste like rotten onions and the smell is notoriously bad. It's generally one of those things you have to grow up around to enjoy. That's why it's a MEGA KIT KAT.
Let's be real here, everyone's too damn addicted to this game to ever actually leave. People are all talk when they mention quitting.
How to reply to a thread on ffxiv official forums:
1. See a thread on the first page.
2. >IMPORTANT< do not enter and read said thread.
3. Assume what the contents of the thread is, based on the title.
4. Make a new passive aggressive thread about how you're sick of people making new threads for the same topic you assumed it was about.
5. Remain oblivious to the irony of you making a separate thread for the same topic.
I don't personally want to "take a brake" [sic] at the moment, but I can empathize with those who do. I only returned a few months ago from an extended break myself. I'll probably be ready for another lengthy (or permanent) break after Stormblood releases and I finish the 4.0 storyline.
Only reason why I take breaks is cause this game is to much of a theme park. I come back every 24 days just to make sure I don't get kicked out of my FC. With no open world dungeons or enough open world content besides gathering, best tribe quest which get boring very quickly and hunts this game is a complete bore fest for me once I complete the MSQ and I am up to date with it. I keep hoping that every patch we get might finally break the mold and give us something new instead 2-3 dungeons 24 or 23 man raids and a hard mode version of 2 other dungeons. I'm so sick of the tome stone currancey. Why can't I just pay Gill. Any way here is hoping stormblood will give this game a freash breath of air that the game truly needs.
I just find it funny you went to that other thread, commented without reading what OP was talking about, just following the title of the thread, and then felt the need to make this thread, all without realizing that other thread wasn't a "quitting thread".
At least read the first 3 lines of text in the original post http://forum.square-enix.com/ffxiv/t...m-the-game-but...
Personally I don't agree with this characterization. FFXIV is in many ways fairly non-linear; you can play a variety of jobs (including Crafters and Gatherers), you can run dungeons, larger raids, Primals, PotD, Hunts, Diadem, etc. There's a lot to do for the most part, and the content is non-linear in the sense that there isn't a plain "Dungeon 1 > Dungeon 2 > Raid" progression line that everyone inevitably follows.
Don't get me wrong, I agree that the content cycle in FFXIV is stale. It desperately needs a larger amount of real variety. But that's not a characteristic of 'theme park' MMOs (if any of those truly exist) so much as it's simple bad design on the part of the development team. We should be framing the issue correctly, rather than using the deceptive language of the masses haunting the internet.