Soar will still be present in the last phase for the vast majority of groups. Not skipping the first Soar is still an indication of weak performance and/or low gear.
With this line of thinking, you might as well stop DPS entirely until you see the full rotation of every single phase.
The problem for competent people is not that Soar is a "hard" mechanic to execute. Seeing the mechanic slows any farm attempts by default, is an indication of slow runs in general (due to weak performance/DPS) and makes any attempt at competent parses null (for people who do that) when you're basically wasting seconds doing nothing.
Not skipping Soar is entirely fine if the party doesn't dictate it. But if the PF requirements do dictate it, then you'd best be able to perform at least an adequate opener.
