I think Geomancer in FFXIV should be healer with adaptation of Luopan mechanic from FFXI. Luopan grant buff and debuff in target area same as MCH's turret. But in term of balance with other healer, I think it should have limited time unlike MCH's turret.
For an example;I think this way is good for play with terrain concept of GEO theme. The limited in specific area and good MP cost per cooldown will help to balance it isn't overpower than AST buff.
- Earth luopan might increase defense and make enemy heavy in same time.
- Water luopan healing player and grant slow to enemy in target area.
- Wind luopan increase attack speed and bleed enemy in target area.
- Ice luopan increase magic defense and make enemy in area vulnerability up.
However, it can be DPS and make Luopan like MCH's turret. The difference is physical ranged DPS and Caster.
