Thanks for your response :) Makes perfect sense to me, that's pretty much exactly how I've been feeling as well. Glad to hear it's not just me!
And haha, I hadn't thought about the Material Girl parallel, whoops...
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I have felt the exact same way! However, even when I'm running an errand for someone or spending gil they still act so mean. When you drop off the requested items from a guildleve it is never good enough for some of them. It makes the dream of uniting the nations seem impossible - Mimina will never let that happen.
In FFXI when I would visit San d'Oria as a Bastokan provided the same manner of welcome I get from almost everywhere in Eorzea. It really doesn't affect much in the game but it would be nice to have at least a few kinder citizens to make us feel appreciated.
Wow, feels like I'm playing a totally different game than you.
Whenever I drop off crafting stuff the guilds requested, I'm told I did such a great work and they'd be pleased if I worked for them in the future, too.
They even give me extra rewards because they are so pleased with my work.
Oh yeah, and I craft in Ul'dah, so..it's not about Limsa being nicer this time.
You may have found one of the rare breed of grateful Eorzeans in the land. Or perhaps the guild NPCs are a little nicer to their fellow crafters, I usually just do the crafting leves in Ul'dah.
I think it would make a big difference if they did make the environment more hospitable to us, it would help me feel motivated to do the story quests and go through the endeavour of saving the people if they aren't so rude to me and if I felt at home with them. Actually, when you meet that big Garlean fellow during the It Kills With Fire quest he gives a warmer greeting than anyone else I met in the game. I probably would have went with him if I had the choice.
Well, I won't quote the OP's original wall of text, but in part, I have to agree. After playing some newer (albeit single player) RPGs, I find myself asking why we don't see a lot of the more dynamic content in our MMO games? I guess it probably boils down to guaranteeing every player the same experience, but what if we got rid of that pillar? Personally I wouldn't mind stepping into the middle of a gaming world well into motion, only to find quests from NPCs based on their current needs. No need to implement phasing or any of that other BS, just make the open world truly dynamic while retaining some repeatable instance content. While some of it may feel/sound out of place, I don't see why it wouldn't play well, and keep players intrigued and involved.
lol it was easy as pie if you had money. takes maybe a couple of hours total for max fame everywhere, dont know what you were playing.Quote:
ffxi fame quest line is boring/ monotonous/repetitive grinding