Looks like there's still hate for XI I see.
Yeah, 2 hours are essentially once per fight abilities which Yoshida is in favor of, however since people want this game to be easy and no "time sinks" it'll be constantly usable so situations like this:
Would happen much more than it did in FFXI, by the by:Quote:
You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun?
Vrtra was killed without it plenty of times.
2hr-zerg is just because people disliked actually fighting and as we all know, in terms of MMORPGs (this exists in every MMO to date) people want the quickest and most efficient way to tackle something. 2hrs were part of a strategy, hence why SE created the ability to reset them through Corsair or an item.
Funny story, Proto-Omega and Proto-Ultima didn't revolve around it.Quote:
every single hard encounter in FFXI revolves around the use of 2hr abilities.
Omega & Ultima from the CoP mission didn't revolve around it.
Ouryu didn't revolve around it
Bahamut v2 didn't revolve around it
Shinryu didn't revolve around it if you didn't brew it (since the only reason to brew it is just to get it out of the way for the Atma)
Tiamat didn't revolve around it
Pantokrator didn't revolve around it
and as you say:
So yeah, I'm waiting to experience this "every hard encounter revolves around chainspell stun/zerg" when most of the harder enemies are flatout resistant to stun or builds stun resistance very rapidly.Quote:
the list is too long
Right now, Ifrit revolves around throwing Lancers at it.
That's the same thing as "encounters revolving around chainspell stun".
