-
I do like the idea of making Living Dead better. Absorbing damage dealt as HP during Walking Dead would be amazing. I don't even bother popping Living Dead unless I have a competent healer because I know I'll just be Dead Dead after 10 seconds.
I disagree with removing Dark Arts. That not only screws over DA+Carve and Spit, but it also screws over the DA+Souleater combo (which I use frequently), AND DA+Abysmal Drain, which I use on large pulls to heal myself and not stress out my healer so much (and also to help compensate if the healer is not that great of a healer). I do wish DA+Souleater was a little more potent for healing--like maybe buff the Souleater healing trait when combined with DA by 150-200% or something. If my friends and I ever want to 2-man content on our tanks, I can't ever MT because I can't heal myself like WAR, or even PLD. We have to do T4 farms with WAR+DRK combo, and I can't heal myself enough to offset the incoming damage.
I wish they'd take Grit off of the GCD and make it an oGCD skill like the other tank stances are with a 5-10 second cooldown (like Defiance and Darkside--and really, any other stance in this game--Cleric Stance and Wanderer's Minuet, looking at you).
-
I would really love for Dark Dance to offer counterattacks. I'd sign a petition just for that.
-
3 things:
- I'd really like to see something more reliable with a short cd for physical tankbusters (so change dark dance or change reprisal so it's possible to be up 100% of the time, which would already help)
- DA Dark Mind shouldn't boost the effect but instead give the pt a 10% magic damage shield. it would stack with the normal dark mind effect so we would end up having almost the same buff but also adding some more utility to the drk (i wouldn't mind a higher recast in exchange)
- switch souleater and delirium potencies and make souleater absorb 150% of the damage dealt. SE should be the standard combo as it fits the job better imo. delirium on the other hand should be only used if needed