I agree and it would go well with a reform in general of the gathering system.
Here I have a simple example of how the gathering system can be reformed with a lot of existing elements:
http://forum.square-enix.com/ffxiv/t...l=1#post506402
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I agree and it would go well with a reform in general of the gathering system.
Here I have a simple example of how the gathering system can be reformed with a lot of existing elements:
http://forum.square-enix.com/ffxiv/t...l=1#post506402
Problem with the OP's suggestion of having specific items in certain area's (ie 100's of miners in Copperbell) is that it will create massive rise in population to that part of the server.
This will effect the mini game latency as well as any battle classes who are partying there etc.
I guess this could be less of an issue with 2.0 what with each zone being instanced and servers being more powerful though, its hard to say.
Something I would like to see in 2.0 is the addition of actual node graphics, for example:-
1. Lump of ore (standard ore, copper, silver, cobalt)
2. Crystalised node (Gems etc)
3. Fossilised node (Bone, shell and alumen etc)
4. Rare items (low chance to randomly spawn in the place of other nodes)
The later being something comparable to a NM pop.
Edit:- Nakiamiie your link suggestion is awesome, but I feel it will never get the attention it deserves because there is too much to translate, I'm pretty convinced that they don't take feedback from the western forums very often. (prove me wrong community devs)
Actual node graphics would really make me happy as well. It gets tiresome to always look at sparkling lights, both for gathering and crafting. I am not sure why they decided to go for lights rather than actual items, WoW does it so I doubt it's a memory issue.
Thank you Jinko!
I do believe the community reps are doing what they: pass along every and all comments. My suggestion being a long and a major change, I doubt we will hear about it from the devs for some time. They need to carefully examine the idea, pick what they like and see if they can change what wouldn't work, they may even have their own reform in progress and may want to add some my ideas in it too and combine to that the other work that has to be done. So, before we hear a "ok, we'll do it, here is what the reform will look like", it may take one or two months and then another two months or more to see the actual changes.
The underlying codes for FFXIV are really complex and need to be changed in both the server and client, it makes things long and tedious. Also, bugs happen, we wouldn't want to play a FFXIV with as much bugs as Minecraft and Bethesda's games have.
However, the more people who see it, the more likely it will be moved to higher priority in the devs schedule. :)
Help me pass the idea around.