Just lower the recast and I'd be happy. But I like
Corpse explode, when victim dies, kabloom nearby enemies take damage and the SS debuff is spread to them (at full duration). It's called Another Victim right.. Game of dominos anyone?
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Just lower the recast and I'd be happy. But I like
Corpse explode, when victim dies, kabloom nearby enemies take damage and the SS debuff is spread to them (at full duration). It's called Another Victim right.. Game of dominos anyone?
I'd be happy with adding the PVP debuff of sole survivor to PVE.
To sort out the Living Dead->Walking Dead Mechanic, it's way different from Holmgang than you may think. Holmgang just straight up prevents you from having your HP reduced to 0, unless a certain attack ignores the status and does damage anyway(enrages, etc. that ignore all Invincible/Undying states such as Hallowed Ground and Living Dead).
For Walking Dead to become active, the Living Dead state must be active and the PC would've had to take >=(CurrentHP) damage, not counting any type of shield. Their HP would fall to 0, but the Walking Dead state becomes active before it sets your character in the Defeated state, granting you 10s to recover HP equal to your MaxHP before 10s runs out. Your HP is set to 1 when the Walking Dead state becomes active, and is also considered an Undying state similar to Holmgang(until the timer runs out).
This. Is. An amazing suggestion. Amazing.
When I first read about the skill before getting it, I had assumed (given the skill name) that it would only be usable on party members. There was a small part of me that was disappointed I couldn't.