All I want is fights that are fun. SE really needs to stop adding the incredibly horrible mechanic of the boss receiving damage stacks after a death in the party. This is the most lazy and horrible fight design. It's just artificial difficulty, and its becoming increasingly frustrating. It's unforgiving and makes every player have to be perfect.
In coil, the fights were difficult. Especially during progression. But as you got better gear, you were afforded small mistakes and it was recoverable. And the more gear you had, the more mistakes could be made. A death didn't mean a wipe, it just meant that everyone else had to pick up the slack a bit to catch up.
At the very least, I would prefer they switch it to the boss receiving Vuln up stacks. In this instance, if you die during progression, you won't meet enrage but at least you can continue practicing and gaining experience in the later phases of the fight. With damage stacks, you might as will just wipe when a person dies because the next raid-wide AoE is going to kill everyone anyways.