Well the problem wasn't player but rather the developers perceptions of players. SMN and SCH weren't hard to play at all but the pet usefulness in situation was hard because they were designed poorly. From the start Garuda egi was better because of contagion and range attacks kept her out of AoE. Titan was for solo and Ifrit egi just died a lot with no useful skills. They also feared of skill bloating that pets would add but then bloated all jobs skill in 3.0 and make all jobs more complex to play.
