So what I'm getting from this topic is that Beastmaster was bad in FFXI, because the FFXI devs never properly balanced the class. Which is true, the devs rarely paid attention to class balance in FFXI.
Beastmaster's shortcomings in FFXI could easily have been solved with some balancing work, like:
Charm is 100% charm rate, with a minimum set duration
Charm normalizes monster level to that of the Beastmaster
Charm normalizes monster stats so that you don't have mobs that are useless or mobs that are too powerful
Charmed monsters disappear when charm falls off or are released
Summoned/jug pets are not useless
Pets take reduced AOE damage and give reduced TP gains to the mob
Pets do not aggro other mobs
Pets do not affect exp gain/loss
Beastmaster could select which skills the pets used/had finer control of the pets
The charm/release mechanic failed in FFXI not because it's a bad mechanic, but because there was never any work done for it after beastmaster was implemented. WOW's hunter pet mechanics used to be massively crappy for years before Blizzard finally decided to make pet specializations not be useless in a party setting. SE never cared that much about Beastmaster.
